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|A MeshManager handles the graphics system representation of a remapping, by creating OpenGL display lists that draw a remapped image. More...|
|Handles the remapper and a display list for a specific image. More...|
|a class to handle a 3D point More...|
|a class to keep data of a single rectangle with texture coordinates More...|
|subclass of MeshInfo for the preview It actually does nothing in addition to the base class More...|
|a subclass for the panosphere it converts coordinates obtained from an equirectangular projection to 3D coordinates on the sphere More...|
|subclass for the plane overview mode. More...|
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Definition in file MeshManager.h.