TextureManager.cpp File Reference

#include <math.h>
#include <iostream>
#include <config.h>
#include "ViewState.h"
#include "TextureManager.h"
#include "huginApp.h"
#include "GLPreviewFrame.h"
#include "vigra/stdimage.hxx"
#include "vigra/resizeimage.hxx"
#include <boost/bind.hpp>
#include "base_wx/wxImageCache.h"
#include "photometric/ResponseTransform.h"
#include "panodata/Mask.h"
#include <lcms2.h>
#include <GL/glew.h>
#include <wx/platform.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "wx/mstream.h"
#include "exiv2/exiv2.hpp"
#include "exiv2/preview.hpp"

Include dependency graph for TextureManager.cpp:

Go to the source code of this file.

Defines

#define GLEW_STATIC


Detailed Description

Author:
James Legg
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this software. If not, see <http://www.gnu.org/licenses/>.

Definition in file TextureManager.cpp.


Define Documentation

#define GLEW_STATIC

Definition at line 53 of file TextureManager.cpp.


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